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You can expend unwanted heroes to BOOST another hero's stats. The boost is permanent, and the added stats transfer over after the promotion. The amount of stats earned depends only on the sacrificed Hero’s Class and Rank. These stat bonuses count towards the Boosted Hero’s stat maximums.

Each class gives different stat increases:

Rarity Class HP Atk Def Skill Mag Notes
Common Thief 0 2 0 4 0
Archer 0 2 0 4 0
Wizard 0 2 0 0 4
Guard 5 0 4 0 0
Priest 0 0 0 2 4 +25hp @ C
Uncommon Warrior 5 4 0 0 0
Rogue 0 4 0 2 0
Paladin 10 0 2 0 2
Dancer 0 0 0 4 2
Knight 10 2 0 0 0
Rare Sage 0 2 0 0 4
Scout 0 2 0 4 0
Sniper 0 2 0 4 0
Halberdier 10 0 4 0 0
Poisoner 0 0 0 2 2
Unicorn Paladin 10 0 2 0 2
Huntress 10 4 0 0 0
Ursus Runebinder 10 0 0 0 2
Mythic Gladiator 0 4 2 0 0
Valkyrie 10 2 2 0 0
Red Wizard 0 2 0 0 2
Rose Knight 0 2 0 4 2
Princess 5 1 1 1 1
Assassin ? ? ? ? ?
Dragoon 10 0 0 2 0
Platinum Dragoon 10 0 0 2 0
Storm Witch ? ? ? ? ?
Limited Cursed Knight 10 2 0 0 0
Death Priestess 0 0 0 2 4
Fox Thief ? ? ? ? ?
Moon Druid ? 0 2 0 4
Santa Guard 5 0 4 0 0
Bombardier ? ? ? ? ?
Brawler ? ? ? ? ?
Dark Knight ? ? ? ? ?
Egg Priestess ? ? ? ? ?
Frost Witch ? ? ? ? ?
Gunslinger ? ? ? ? ?
Minstrel ? ? ? ? ?
Icefang Huntress 10 4 2 0 0
Jester ? ? ? ? ?
Suave Halberdier ? ? ? ? ?
Ursus King ? ? ? ? ?
Wyld Mage ? ? ? ? ?
Blacksmith ? ? ? ? ?
Banshee ? ? ? ? ?
Pumpkin King 0 0 2 2 0
Undead Knight 0 0 2 2 0

Cost to Boost Ratio:

When starting with a recruit hero, there is a cost per recruit static that looks like this:

Recruit Hero: 800g Novice Hero: 800g (800G for an extra 1) Elite Hero: 1900g (6000G for an extra 2) ...

The cost per boost is the same for recruit heroes and novice heroes, but it quickly goes up after that. Though it must be taken into account that most people are buying the epic stone packs in order to get rarer stones than just the epic stones (master or champ stones and king stones), so people will have a lot of extra stones of which only real value is the selling value, it that is true for any stone elite or higher the ratio ends differently and the static that looks like this:

Recruit Hero: 800g Novice Hero: 800g (800G for an extra 1) Elite Hero: 1900g (6000G for an extra 2) Master Hero: 1150g (1650 for an extra 4) Champ Hero: 765g (3000 for an extra 8)

And if you have extra (otherwise useless) stones to get a unit all the way to Champion rank, the boost to cost ratio is the best. But if you start with a recruit or novice, and only have the unwanted stones to move from elite to master but not master to champ, the cost of buying the novice stones means the boost to cost ratio is poor and you would be better off using the gold get hire more recruits. Also, if you start with an Elite unit, any promotions with unwanted stones gives a good boost to gold ratio.

Tips:

  • Recruit-level heroes are a great way to strengthen your main squad! Instead of spending 6000 gold on a Novice-level drop, you could buy 7 Recruit-level heroes, giving your squad a permanent 7x point attribute increase instead of 2x from novice.
  • The next rank of heroes increase the same attributes, but with a 2x multiplier.
  • Favorite units can also be locked to protect it from accidentally being boosted away.
  • For more tips : http://lionhearttactics.com/forums/viewtopic.php?f=3&t=2398
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