Paladin | |
---|---|
Hero Information
| |
Race | Human |
Rarity | Uncommon |
Movement Range | 5-Tiles |
Minimum Attack Range | 2-Tiles |
Maximum Attack Range | 2-Tiles |
Promotion and Equipment
| |
Stones | 2x Knight Stone, 1x Cleric Stone |
Weapon Type | Lance |
Armor Type | |
Headgear Type | Helm |
Not to be confused with Unicorn Paladin
Paladin[]
The Paladin's Lance burns with his faith as he travels to battle, healing allies and striking down enemies with the fury of Gaea.
Unit Quotes:[]
- "Ready."
- "The light protects me."
- "Gaea guide my sword."
- "Honor and justice."
Skills:[]
- Crusader Ward(Battle Skill): A ward that shields an ally from damage and increase their core stats by [4/8/12/16/20]% for 3 turns. {Rank R}
- Skill Range: 2-Tiles
- Cool-down: 2 Turns
- Grand Cross(Limit Break): The Paladin summons a holy area that damages nearby enemies [150/175/200/225/250]% and shields nearby allies. {Rank N}
- Break Range: Hero-Centered
- Pattern: Area Attack and Area Buff
- Passives
- Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
- Resist: Mirror: This hero takes [10/15/20/25/35]% less damage from the mirror. {Rank R}
- Avenger Aura: Allies within 2 tiles gain +[10/15/20/25/30]% attack. {Rank E}
- Fortitude: Allies within 2 tiles are +[5/10/15/20/25]% stronger against the mirror. {Rank M}
- Paramount: This unit gains [5/10/15%] defense for each adjacent enemy. {Rank C}
- Zealot Sword: The Paladin has a [50%] chance to counter-attack twice. {Rank L}
Tips:[]
- Can attack 2 units in a row since Paladin has an attack-range of 2 tiles. Guard, Halberdier and Dragoon do the same.
- Both enemies in range will receive damage from his attacks, but only the targeted enemy will counter-attack.
- Strong against Mirror.
- High Defense, high magic resistance, decent damage, a 2 tile range and a little healing to boost stats. Not to mention his auras provide both offense and defense. He's your everyday front-line Priest.
- At Elite rank, all of the Paladins attack buffs are unlocked. Keep a Paladin or two at this rank for missions where they are only needed for buffing. If they die, the revive time will be much lower.
- Both the auras and the ward stack additively with other instances of the buffs.
Tactics:[]
The Paladin is both a great support and melee unit. A good stategy would be to make use of his of boosting skills like 'Avenger Aura' and 'Crusader Ward' to boost the attack of a high ranged heroes(Archer/Sniper) to help them take out ranged enemies.
Max Stats:[]
These are the max stats attainable through boosting at each ranks. (inventory not included)
Rank\Stat | HP | Atk | Def | Skill | Mag | Acc | Dodg | Crit |
---|---|---|---|---|---|---|---|---|
Recruit | Unknown | Unknown | Unknown | Unknown | Unknown | 85% | 0% | 5% |
Novice | 660 | 165 | 55 | 90 | 70 | 85% | 0% | 5% |
Elite | 1180 | 305 | 105 | 165 | 125 | 85% | 0% | 5% |
Master | 2260 | 600 | 200 | 320 | 240 | 85% | 0% | 5% |
Champion | 3650 | 975 | 325 | 520 | 390 | 85% | 0% | 5% |
Legendary | 6015 | 1615 | 540 | 865 | 645 | 85% | 0% | 5% |