Lionheart Tactics Wiki
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Guard
Hero Information
Race Human
Rarity Common
Movement Range 4-Tiles
Minimum Attack Range 2-Tiles
Maximum Attack Range 2-Tiles
Promotion and Equipment
Stones 3x Guardian Stone
Weapon Type Lance
Armor Type Plate
Headgear Type Helm

Guard[]

Ten Hut! Clad head to toe in heavy armor, the Guard is a juggernaut armed with spear that allows him to attack out of the enemy's reach.

Unit Quotes:[]

  • "Orders, sir!"
  • "Ten hut!" USA English expression: Shortened slang for "Attention!" command, used in armed services, made popular through culture.[1]
  • "Watch your back."

Skills:[]

  • Protect(Battle Skill): Protect an ally for a turn. The Guard receives [0/10/15/20/30]% less damage while active. {Rank R}
    • Skill Range: 2-Tiles
    • Cool-down: 2 Turns
  • Great Aegis(Limit Break): The Guard summons a shield to preventing [50/55/60/65/70]% damage taken by all allies for a turn. {Rank N}
    • Break Range: Whole Map
    • Pattern: Buff All (allies)
  • Passives:
    • Heavy Armour: Increase in-battle defense by +[5/10/15/25/40] (Flat amount). {Rank R}
    • Guardian Armour: The Guard Resists [10/15/20/25/30]% of damage from bows, but is 30% weaker to magic. {Rank E}
    • Stalwart: Increase in-battle HP by +[40/80/120/160/200] (Flat amount) {Rank N}
    • Glancing: This hero gains a [25]% chance to take [30/35/40/45/50]% less damage from attacks. {Rank M}
    • Paramount: This unit gains [5/10/15]% defense for each adjacent enemy. {Rank C}
    • Lighter Armour: Increase in-battle movement by +[1]. {Rank L}

Tips:[]

  • Can attack 2 units in a row since guard has an attack-range of 2 tiles. Paladin and Dragoon does the same.
  • Both enemies in range will receive damage from his attacks, but only the targeted enemy will counter-attack.
  • Critical attack does damage to all adjacent foes.

Tactics:[]

The Guard's 'Protect' skill dictates the overall tactics of a game. Whoever you choose to protect becomes a tank themselves.

Heroes that are near death but cannot be healed during the turn could be protected instead.

Since the damage received through protection is based on the protected hero's defense, it is advantageous to use in unit's with already high defense. So, try using it on Halberdiers instead of puny Thieves.

Max Stats:[]

These are the max stats attainable through boosting at each ranks. (inventory not included)

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit Unknown Unknown Unknown Unknown Unknown 75% 0% 5%
Novice 720 110 75 50 15 75% 0% 5%
Elite 1290 205 135 95 20 75% 0% 5%
Master 2465 400 260 180 40 75% 0% 5%
Champion 3985 650 425 295 65 75% 0% 5%
Legendary 6560 1080 700 485 110 75% 0% 5%

References:[]

Gallery[]

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