|Minimum Attack Range||2-Tiles|
|Maximum Attack Range||2-Tiles(?)|
Jackal Sappers are have traded their conventional ways and weapons for the big nozzle hexaguns.
Battle Skill Edit
- Skill: damage and stun for 1 turn a target and all heroes in radius of 2 cells.
- Skill Range: 3-Tiles
- Cool-down: 5 Turns
- Band together: Jackals deal additional damage for each ally nearby.
Behavior in battle Edit
Jackal Sappers target the first unit in their sights, using their skill to stun whenever possible. They tend to focus on closer enemies unlike the other Jackals. They also tend to waste their skills on already stunned targets.
- Watch out for his skill since it can stun any hero for a turn.
- Jackal's only wear light armor to enable good movement...this also means less protection. These guys are pretty easy to knock-out.