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Rose Knight

Avatar-roseknight-e

Avatar-roseknight-l

Hero Information
Race Rose Elf
Rarity Mythic
Movement Range 5-Tiles
Minimum Attack Range 1-Tile
Maximum Attack Range 1-Tile
Promotion and Equipment
Stones 2x Knight Stone, 1x Acrobat Stone
Weapon Type Sword
Armor Type Mail
Headgear Type Helm

 Rose Knight Edit

The Rose Knight travels distant lands in search of the lost clans of the Elves. With only his blade at his side, he is the Paragon of defense and quick strikes.

Unit Quotes: Edit

  • "Thorns? I think I'll use my blade."
  • "I will find the lost clans."
  • "I'll be back..." on using GB - needs checking, probably not the actual quote

Skill: Edit

  • Parry(Battle Skill): The Rose Knight becomes invulnerable to damage for a turn. Higher tiers increase the damage of his counter-attacks. Counterattacks deal (25/50/75/100)% extra damage depending on level. {Rank R}
    • Skill Range: 0-Tiles
    • Cool-down: 4 Turns
  • Crimson Swords (Gaea Break): Magic damage is dealt in a cross centered on the Rose Knight. Enemies within 4 tiles take (200/225/250/275/300)% damage. {Rank N}
    • Break Range: 4-Tiles
    • Pattern: Cross (hero-centered)
  • Passives:
    • Reflex: Increase in-battle skill by (10/20/30/40/50) points. {Rank R}
    • Acrobatics: Increase in-battle dodge and crit by (4/5/6/7/8)% {Rank N}
    • Swift Strike: Critical hits increase the knight's skill (20/30/40/50/60)% and critical (15/20/25/30/35)% for the next turn. {Rank M}
    • Glancing: This hero gains a 25% chance to take (30/35/40/45/50)% less damage from attacks. {Rank M}
    • Questing Blade: The Rose Knight gains 15% attack and defense from each Elf within 2 tiles. {Rank L}

Tips: Edit

  • Give him as many critical increase items as you can.
  • Critical attack deals damage to all adjacent foes.
  • Situational choke point holder.
  • Works great with Skill Aura units like the Archer.
  • Works poorly against spear-type units like the Halberdier.
  • Works well with other Rose Elf units.

Tactics: Edit

The Rose Knight is a light, melee attacker. While he doesn’t have the raw strength of the warrior, he has superior accuracy and agility (Dodging, Critical Hits). His ‘Parry’ skill allows him to become impervious to damage for the next turn, allowing him to survive hits from much stronger foes.

The best use of his 'Parry' skill would be to draw enemy fire and even waste their skills at the beginning of the battle. That way, you could breeze through the rest of the fight without any effort. Using 'Dance' on the Rose Knight after using 'Parry' will allow him to charge into enemy lines and attack without taking any damage from a counter attack or enemy attacks the following turn.

Max Stats:Edit

These are the max stats attainable through promotion and boosting (inventory not included).

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit 225 70 25 35 20 94% 15% 20%
Novice 600 165 55 85 40 94% 15% 20%
Elite 1075 305 105 155 75 94% 15% 20%
Master 2055 600 200 300 140 94% 15% 20%
Champion 3320 975 325 490 230 94% 15% 20%
Legendary 5470 1615 540 810 340 94% 15% 20%

GalleryEdit

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